[AGDev-newbies] What Do You Think About These
TwoAccessibleGameDesign Competitions?
AudioGames.net
richard at audiogames.net
Tue Aug 1 06:37:23 BST 2006
Okay, so here's a valuable tip for newbies:
*Always Comment Your Code*
Even if it seems stupid at the time... you will often reread your code a year after because you once programmed something that you now want to copy/paste in another program you're building....
----- Original Message -----
From: Ken the Crazy
To: Friendly informal list for those new to AG development
Sent: Tuesday, August 01, 2006 5:54 AM
Subject: Re: [AGDev-newbies] What Do You Think About These TwoAccessibleGameDesign Competitions?
I'm having the same problem. I'd love to finish up Wrecking Ball, but I'm so involved with school that last week, when I read through my code to see where I left off, I just couldn't comprehend what I had done, or that I has done it. Some genius did this not me, I thought...
----- Original Message -----
From: Richard Bennett
To: Friendly informal list for those new to AG development
Sent: Friday, July 28, 2006 5:18 PM
Subject: Re: [AGDev-newbies] What Do You Think About These Two AccessibleGameDesign Competitions?
I wish I could be busy withat type of coding at the moement, but 3 classes at school has taken all of my coding time. I can't even work/polish up a game that I have and get all the logical errors out cause of homework. That is where I have been, what about everyone else?
BEAN
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