[AGDev-newbies] What Do You Think About
TheseTwoAccessibleGameDesign Competitions?
AudioGames.net
richard at audiogames.net
Tue Aug 1 21:27:03 BST 2006
Then I suggest you start commenting your code immediately. It was one of the first things I learned when I started programming Basic on my C64.
Actually, when I have difficulty programming something, I always start out in "Bingo" (I progam in Lingo alot). Bingo stands for "Bullsh*t Lingo" and basically consists of comments stating what needs to be done where, maybe with some code already, but all still in comments. This lets me think about the structure of my program. This also helps me define if the trouble I'm having is because I lack a certain coding/scripting skill or that my initial idea of how this part of the program should be programmed is very complex and I should maybe search for an alterntative approach?
So:
10 rem *** quote your code ***
20 rem *** outputs text on screen ***
30 print "Hello World!"
40 rem *** change screen to black ***
50 poke 53281,0
60 rem *** change screenborder to black ***
70 poke 53280,0
Greets,
Richard
----- Original Message -----
From: Richard Bennett
To: Ken the Crazy ; Friendly informal list for those new to AG development
Sent: Tuesday, August 01, 2006 10:11 PM
Subject: Re: [AGDev-newbies] What Do You Think About TheseTwoAccessibleGameDesign Competitions?
I feel the same way when I view my code. It seems to take me 15 mins to figure out what I was doing at a point and when I only have 20 mins it doesn't make sense to even try till I have at least an hour to work on something. But guess that is the life of a school student and game programmer. Maybe I will get more time in another lifetime, lol.
BEAN
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