[AGDev-newbies] Is this still working?

Matthew T. Atkinson matthew at agrip.org.uk
Sun Jul 23 11:54:47 BST 2006


Very interesting that you mention design patterns; they have cropped up
at a few conferences/workshops I've been to lately.  I was not aware of
their use in a game accessibility context.

I was also not aware that the game accessibility guidelines had copied
like that from IGDA; that is incredibly bad practise, to say the least.

My opinion is that the idea is a good one, but clearly it needs industry
participation and more well-defined metrics and examples.  I'm not sure
how far along the methods you have mentioned are (are you using them in
the GA-SIG?) but it certainly seems like you may have the industry on
your side now and I'd say that if either approach is to be successful,
pooling efforts seems like the best thing to do at the moment.

I do agree that (well-done) patterns could well be more useful and look
forward to hearing more about this (probably next week, hehe).

Sorry to hear you're not going to Boston.  It was very hard for me to
make all the required arrangements and get all the required funds, so I
can understand why you are not able to make it.  Let this be a lesson to
any aspiring academics on list: most of the time in academia is spent
trying to raise money for research!

best regards,


-- 
Matthew T. Atkinson <matthew at agrip.org.uk>



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