[AGDev-newbies] Is this still working?
AudioGames
richard at audiogames.net
Sun Jul 23 12:10:38 BST 2006
Hi,
Thanks for your reply! You might find this interesting:
http://www.eelke.com/research/IDP/index.html
Eelke (who's also Dutch but is starting out as an assistant professor in
Reno, USA) was at Develop Brighton as well and he introduced these design
patterns. He actually was studying Game Interaction Design Patterns from a
usability point of view, when Robert Florio (also from the SIG and moderator
on http://www.game-accessibility.com/forum/index.php ) contacted him, saying
that his patterns were very much like our game accessibility "guidelines"
(not perfect either - 2 years old already).
About Boston: I probably could have gotten the funding (still have some
left) but with it being so close to Develop Brighton and with me wanting to
go to some other conferences this your probably too, I initially decided not
to go. However, after Develop Brighton, I wished I didn't make that
decision, since Boston is turning out to be a nice conference as well.
Anyway, talk to Michelle, she'll get you aboard. And yes, industry
participation is the most important thing. When web accessibility started,
it started together with webdesigners! Game accessibility started without
the industry, and most (Academic) projects still continue to do so. That's
the difference with www.game-accessibility.com and the GA-SIG. We encourage
collaboration and address the industry at game conferences, instead of
trying to spread the message among fellow researchers at ICT and/or
impairment-related conferences.
Greets,
Richard
----- Original Message -----
From: "Matthew T. Atkinson" <matthew at agrip.org.uk>
To: "Friendly informal list for those new to AG development"
<agdev-newbies at lists.agdev.org>
Sent: Sunday, July 23, 2006 12:54 PM
Subject: Re: [AGDev-newbies] Is this still working?
> Very interesting that you mention design patterns; they have cropped up
> at a few conferences/workshops I've been to lately. I was not aware of
> their use in a game accessibility context.
>
> I was also not aware that the game accessibility guidelines had copied
> like that from IGDA; that is incredibly bad practise, to say the least.
>
> My opinion is that the idea is a good one, but clearly it needs industry
> participation and more well-defined metrics and examples. I'm not sure
> how far along the methods you have mentioned are (are you using them in
> the GA-SIG?) but it certainly seems like you may have the industry on
> your side now and I'd say that if either approach is to be successful,
> pooling efforts seems like the best thing to do at the moment.
>
> I do agree that (well-done) patterns could well be more useful and look
> forward to hearing more about this (probably next week, hehe).
>
> Sorry to hear you're not going to Boston. It was very hard for me to
> make all the required arrangements and get all the required funds, so I
> can understand why you are not able to make it. Let this be a lesson to
> any aspiring academics on list: most of the time in academia is spent
> trying to raise money for research!
>
> best regards,
>
>
> --
> Matthew T. Atkinson <matthew at agrip.org.uk>
>
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