[AGDev-newbies] battle of the mages game errors
Ken the Crazy
KenWDowney at neo.rr.com
Tue Jun 6 10:02:18 BST 2006
I got that many errors once. I took on extra n out of the word "panning"
and the dang thing worked fine.
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Friendly informal list for those new to AG development"
<agdev-newbies at lists.agdev.org>
Sent: Friday, June 02, 2006 5:36 AM
Subject: Re: [AGDev-newbies] battle of the mages game errors
> Hi.
> Tim is right. Usually, if you get a stact trace or a build error of 135
> errors the actual number is much smaller. I have seen bad
> spelling, calling an invalid function, acount for most of the errors. The
> key is to find out where it lists the first error, and check all 135 lines
> it sights to locate the problem. In Visual Studio the debugger will help
> take you directly to the errors which is nice.
>
>
> Tim wrote
>> The best thing I can say about finding your errors is, start at the top.
>> i did a simple listing program and it had about that many. When I fixed
>> the first error it went down to 6. Most will be either syntax, spell of
>> variables, or something missing. Its the simple ones that give the most
>> headache on finding.
>
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