[AGDev-newbies] Win 32 API.

Thomas Ward tward1978 at earthlink.net
Sun Jun 18 04:00:55 BST 2006


Hi, Richard.
 That is kind of a simplistic way of looking at it. As I mentioned 
before Win32 is a huge number of headers and libraries that comes with 
Visual C++ for writing Windows based applications. Windows.h is a very 
small part of Win32 programming, but is an important one. Weather you 
need it for a dialog box or not is kind of mute. You will need it for 
drawing Windows even if you want them to be empty.
An example is if you were working  for game company x they would need a 
drawing surface for graphics. What they do is create an empty Window. 
They then use their favorite graphics rendering libraries OpenGL or 
DirectX and draw to that Window.
Since you and I don't give a hoot about graphics we simply create an 
empty Window and leave it empty. Some devs in the accessible games 
market draw something to the Window like name of the game, who it is 
registered to, etc just to have something there.



Richard Bennett wrote:
> Hey Thomas, thanks for explaining that to me. So if we want to use 
> dialogue boxes in our programs we need the windows.h file and if we do 
> not want to use the dialogue boxes in our programs then we don't need 
> the windows.h file. That is what I am thinking, but want to make sure 
> of that. Also thanks for not making me feel dumb. Guess it goes to say 
> the only stupid question is the one that you don't ask. Anyways thanks 
> again man for your help.
> BEAN
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