[AGDev-newbies] engines and code.

Sean Mealin seanpm at triad.rr.com
Thu May 4 21:57:06 BST 2006


That sounds like a good idea..... 
What do you think good people on the list?

-----Original Message-----
From: agdev-newbies-bounces at lists.agdev.org
[mailto:agdev-newbies-bounces at lists.agdev.org] On Behalf Of Thomas Ward
Sent: Thursday, May 04, 2006 11:54 AM
To: Friendly informal list for those new to AG development
Subject: Re: [AGDev-newbies] engines and code.

Hi.
Speaking of game engines one thing we may wish to do while we are all 
together is to create our own open source game engine for producing 
games. Of course we would have to vote on a language and specifications 
for the engine etc.
However, by having a comunity engine using a good clear oop design all 
of us including future developers could drop the engine files in to any 
game project, and have the power of audio, game math, base creature 
classes, all to start with. Anyone interested in such a project?
If we are going to do this though everyone would have to obtain certain 
books on the desired language and study up on it, and we could run this 
list more as a training class rather than a normal discussion list.


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