[AGDev-newbies] Programming documentation was wav files

Thomas Ward tward1978 at earthlink.net
Fri May 5 04:00:30 BST 2006


Hi Richard.
In terms of over all documentation C++ materials are very easy to come 
by. Interesting to note allot of it does not go out of date to fast 
unless it is special libraries and development kits like DirectX which 
is constantly evolving.
I can think of books that were written years ago like the Microsoft 
books on the win32 API that still apply, and it is like a 1000 page 
brain buster. Anything you ever wanted to look up on Windows programming 
is in there, and little of it has changed much since it was written.
C#.net came out in 2002, and Microsoft has already released a 1.0, 1.1, 
and 2.0 version of the language. It is really so new while there is a 
growing wealth of documentation for ggame related topics it is nowhere 
near what is out there for C++.
For example two books for C++ that comes to mind is Tricks of the Game 
Programming Gurus which is a landmark book for beginning programmers, 
and Programming Roll Playing Games which covers a little of everything.
One thing I like about C++ over C#.net is the ability to really write 
huge scripting engines. There documentation which allows you to write a 
simple madlib script engine, and there is books out there that show how 
to write your own game script language and interperater for games using 
C++ as the base for the engine. Really good stuff.
There is a huge wealth of books that go in to AI programming all in C++. 
Not allot of that has moved in to C#.net. It can easily be converted, 
but again wasn't targeting that language directly.


Richard Bennett wrote:
> ok, what about the gaming books out there. Are there more for C++ or 
> C#. I am guessing that there is more for C++ because that is the 
> standard for game programming, but am just curious. I remember you 
> mentioning some books out here, but can't remember if they are for C++ 
> or C#
> BEAN
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