[AGDev-newbies] Engines was Hello all...

Thomas Ward tward1978 at earthlink.net
Sun May 7 02:58:14 BST 2006


Hi Bryan.
There are high quality game engines out there for the blind such as the 
GMA game engine, but you will quickly find it can be quite costly after 
a while. For example, if you licensed the GMA engine it is assumed you 
are writing games for commercial use so you are going to have to pay a 
couple hundred dollars a year or something like 25% of your sales for 
licensing fees. I don't remember the exact details at the moment, but I 
did know it is cheaper to write your games yourself.
I did mention a little while back on this list about sitting down as a 
group and writing our own open source engine, but didn't get much of a 
response at that. That is understandable since that is an advanced piece 
of programming for a list full of new programmers, but it is something 
to think about down the road.


Bryan McGucken wrote:
> Good evening everyone.  I'm sure some of you already know me, but let 
> me quickly introduce myself and then get to my question.  I hope that 
> won't confuse too many, but I don't want to spam the list.
> My name is Bryan.  I am thirty years old and live in Lakewood, Ohio in 
> the U.S.  I am currently a Customer Service Representative.  I have 
> been playing games since around 1984, and have always wanted to make 
> my own.  I remember some contest where if your juice bottle had the 
> right number code on it you were awarded the right to create and 
> design your own Nintendo game.  I didn't win, but I still want to make 
> games.  Now, be advised, I don't have any programming experience or 
> formal training except for some limited work with Applesoft basic back 
> in the early nineties.  Maybe it seems like I'm taking the easy way 
> out, but I know there are game engines out there, and I want to use 
> one to make different genres of games, e.g., racing, RPG, third-person 
> shooter, vertical scrolling shooter, dance sims, etc.  That said, I am 
> interested in seeing this new game engine everyone's been talking 
> about coming to fruition, but I'm ashamed to admit I can't help in any 
> way with scripting or compiling.  I'd use the GMA game engine, but I'd 
> asked around about it with no result, perhaps because it's not for 
> distribution.  I heard there was work being done on an engine down in 
> Uruguay or something, but haven't heard about it since.  I know an RPG 
> engine was developed, but don't know how useful it would be if the map 
> editor is as inaccessible as its own authors claim.  I wish I had time 
> to learn C++, or even C#, but I just don't.  If any of you have 
> information on any of these things, I'd love to hear from you.  I'll 
> have to check out audiosparx.com.  Hopefully it will yield more than 
> findsounds.com did.  Hopefully I'll be getting my Cakewalk MIDI 
> program back up and running.  You see, my computer crashed last April 
> and my new father-in-law built us one and shipped it out here in 
> October.  Of course, if there are any freeware MIDI programs out 
> there, I'll gladly use one.  Well, that's all just now.  Bryan
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