[AGDev-newbies] Engines was Hello all...
Thomas Ward
tward1978 at earthlink.net
Sun May 7 19:04:14 BST 2006
Hi.
Just learning language fundimentals is where most of you should be at
this point. Once you know how to work with C#.net, C++, or whatever you
have chosen to learn you can see how to convert what you know to
something useful for games.
For examples arrays are something most books discuss in terms of data in
business oriented apps. At some point I want to show you guys how to
take the array type, and convert it in to a 2D and 3D table for holding
all your info about the game level such as placement of doors, Windows,
walls, dropped items, etc.
My Montezuma's Revenge Temple class is basically nothing more than a 2D
array with some functions for updating and reading from the array where
the keys, swords, skulls, and other things are.
That is how you make temples, and other structures in your tgames.
Mike Maslo wrote:
> Bean:
>
> I agree with you. That is a great idea. However I am very far behind. Just
> learning programming
>
> -----Original Message-----
> From: agdev-newbies-bounces at lists.agdev.org
> [mailto:agdev-newbies-bounces at lists.agdev.org] On Behalf Of Richard Bennett
> Sent: Saturday, May 06, 2006 9:09 PM
> To: Friendly informal list for those new to AG development
> Subject: Re: [AGDev-newbies] Engines was Hello all...
>
> I think it would be a great idea, when we all get deep into the object
> oriented programming(OOP) so that as a sort of "class project" we could
> develop an engine for all of use to either use, or not use. We could learn
> from this by being in on the writing team, not to mention, we would then
> have the engine to use as we wish. Whatcha think?
> BEAN
>
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